How
did they at PlatinumGames build up the know-how that's established them as a
world-class developer of action games?
In recent years, they have expanded to work with overseas publishers and create
titles based on foreign licenses; how will they evolve our style of action game
development to match their further advancement into the global marketplace?
How are they maintaining their individuality as a studio?
These are the questions the talk aims to answer, using several of their
projects as concrete examples.